Watch the short video and learn how this works.
In this step we will generate the crown. The mesh of the restoration will need to be pulled over the tooth margin. This is done so the mesh of the restoration can adapt itself to the margin. A thickness map can be used to visualise the thickness of the crown.
Press the Edit Mesh button so you get to work in edit mode. The goal here is to pull the mesh of the restoration forward so it overlays the tooth margin. In other words, the mesh should not lie short of the margin. Select a vertex in an area you want to pull forward. Use the G key, and by rolling the mouse wheel determine how much of the mesh you want to move.
Navigate the scene and do this on the other side of the restoration as well. The pull and push buttons can also be used. Exit the edit mode by pressing the Object Mode button.
Press 'Generate Upper Crown' or 'Generate Lower Crown' depending on whether you are working on upper or lower crowns.
To use the Thickness Map, select the crown first then press on the 'Thickness Map' button. There are 4 colours displayed. Red, Yellow, Green and Blue. All four colours fit within the range of red and blue sliders. Exit this feature when you are done checking the crown.
The Inflate/Deflate can be used for last minute contouring. Exit this feature when you are done. Use the 'Smooth with Protection' next, select the crown first. Lightly brush over the margin, then exit the smoothing function. Creating the tooth contacts follows next.